Sound design and music for games and trailers.
Supervising Audio Designer at Crytek.
A selection of my work
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Details about Hunt: Showdown and more trailers
I’ve worked on Hunt since 2015, designing and implementing sound for creatures, ambiences, weapons, items and the Dark World. My environment work combines ambisonic recordings with musical drones in Wwise.
Today, I create and oversee trailer and marketing audio, with hundreds of trailers to date. My work also includes Hunt’s audio logo.
I also perform with Port Sulphur Band and produced .
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Details about Crysis 4
I explored and implemented interactive audio during the concept phase and worked on sound design for the announcement trailer.
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Details about Robinson: The Journey
I designed and implemented environmental and creature audio in Wwise, using individually positioned 3D sources throughout the environments. My work also included trailer sound design and VR mixing.
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Details about The Climb 1 and 2
Across both games, I worked on ambience and event sound design and VR mixing. On The Climb and its North expansion, I also implemented environmental and scripted audio in Wwise and CryEngine.
For the original game, I created a wind system that responds to the surrounding geometry. My spatial audio work included HRTF research, testing and design feedback.
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Details about Back to Dinosaur Island 1 and 2
I designed and implemented the T-Rex audio and worked on the VR mix for the first demo. For the second, I created and implemented environmental sound, set up the Wwise project and assisted with the final mix.
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Details about Sky Harbor
I designed and implemented sound across the VR experience and worked on its final mix.
I’m a sound designer exploring new ways to create and interact with audio.
With over a decade in game audio, my work spans sound design, implementation, music and mixing for AAA games and trailers. My experience includes team building and leadership, and today I combine hands-on sound design with supervision of trailer and marketing audio.
Alongside my studio work, I’ve taught sound design at universities. I develop audio tools, produce electronic music and play in the post-rock band There’s a Light.
Previously credited as Jonas Obermüller.
- Sound design
- Interactive audio
- Music production
- DSP development