Jonas Mondello

Hey, I’m a Sound Designer always looking for new ways to create and interact with Sound. Starting out playing Percussion and Piano, I developed a huge interest in recording, combining and transforming Sounds. This followed a Bachelor of Music and Diploma with Honors by the Vancouver Film School. Working as Supervising Audio Designer at Crytek.

Robinson: The Journey | PlayStation VR | (Creature Sound Design & Mix)
PlayPlay
previous arrow
next arrow
 
  • Sound Design

    Experienced Sound Designer focused on creating distinctive audio for games and trailers. Passionate about exploring new sonic possibilities, with a strong background in synthesis and effects.

  • Interactive Audio
    Developed interactive audio systems for games released on PC, PS4, Oculus Rift, and Xbox One, using Wwise and FMOD middleware.
  • Music Production

    Driven by a deep passion for electronic music and member of the post-rock band *There’s a Light*. With roots in percussion and piano, I love blending music and sound design to bring unique textures into every project.

  • DSP Development

    My work in sound design sparked a fascination with building custom audio tools. I create custom processors and effects using Max/MSP to expand the possibilities of my sound design.